# Pagar Fowl — rebuild recipe

Revision: pagar-fowl-20260909-83b16d

Reconstructed recipe; not the original prompts. End-to-end regeneration is untested.

This preserves selected game moments, not a playable copy. Local prototype source remains available; exact restoration has not been tested.

## 1. Define the experience

Build a small Three.js rooster-mischief game in a [NEIGHBOURHOOD] setting. Inspect the repository and its instructions first, preserve existing work, and ask for the intended audience and available source material. Recreate the interaction idea rather than promising an exact copy of the original. Start with one complete, useful flow.

## 2. Prepare sources and assets

Build a small low-poly world with original character assets, tables, food, a nest and a few NPCs. Keep movement, collision, objectives and camera logic separate.

## 3. Build the core flow

Implement one complete loop first: grab food, attract attention, escape, bank food. Then add crowing, flock followers and a photo mode. Support readable keyboard instructions, pause, mobile alternatives and adjustable motion. Do not promise multiplayer or persistence without implementing them.

## 4. Leave a working handoff

Use a restrained layout with readable typography and clear navigation. Check the production build, keyboard access, mobile layout, reduced motion, missing assets and network failures. Keep all key information available in HTML. Record what actually passed. Leave source, a lockfile, setup instructions, data provenance and unique assets in a small rebuild kit. Exclude secrets, dependency folders and caches. Capture a few representative moments for a showcase. Do not claim an exact backup or tested regeneration unless a restore was performed.
